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About Us

"Every production of genius must be the production of enthusiasm."
(Benjamin Disraeli)

 

TechFront has a passion for creation. From the beginning of a project until the full-featured game is complete, there is a highly committed focus to quality, originality and fun. These production values are part of a process minted to keep all our professionals and players motivated all the time and the level of enthusiasm at the top, constantly challenging conventions.

TechFront is not only the largest Brazilian game development studio nowadays - started in 2006 to focus on the development of casual games for all platforms - it’s also one of the only Brazilian developers with official Nintendo-approved DS and Wii licenses. With offices in Curitiba, state of Parana, and Florianopolis, state of Santa Catarina (Brazil’s most technology-oriented cities) TechFront counts with over 50 full-time employees, English-speaking team leaders, game designers & producers.

Among our strengths is our vast experience with Flash technology for portability and flexibility, previous experience on PS2/Xbox development, experience developing 3D engines and 3D art, a full-featured 3D MMORPG, and the focus on small teams with highly experienced individuals to achieve maximum productivity per title we develop.

The adoption of international standards in programming, art and production processes helped create a clear vision for the company, guided primarily by high-quality production values and the constant desire to create great entertaining games.

TechFront plans to surpass over 80 employees in the next 6 months, as it continually improve its solid and quick development processes with modern hardware infrastructure & software tools that have allowed the company to grow quickly & flexibly over the last two years. 

Published Titles

Since being founded, TechFront has released 23 very successful titles:

Leaving the Country - Web (SPIL Games; 07/2009)
Create-a-Mall - PC/Web (Merscom, 06/2009)
Puzzle City: Special Edition - Nintendo DS (Destineer; 05/2009)
Rock the Hall - Web (SPIL Games; 06/2009)
Cocktail Girl - Web (SPIL Games; 05/2009)
Burger Island - Nintendo Wii (Destineer; 05/2009)
Burger Island: Burger Bash - iPhone (eGames; 04/2009)
Pascoa Garoto - Web (TradeFUN/Nestlé-Garoto Chocolates; 04/2009)
Puzzle City - Nintendo DS (Rondomedia; 01/2009)
Honda Fit: Pense seu Caminho - iPhone (TradeFUN/Honda of Brasil; 12/2008)
Burger Island 2 - PC/Mac/Web (eGames; 12/2008)
Burger Island - Nintendo DS (Destineer, 12/2008)
Satisfashion - PC/Web (eGames/Big Fish Games; 11/2008)
Pakoombo - PC/Mac/Web (Techfront/Real Games; 10/2008)
Potato President 08 - Web (SPIL Games; 10/2008)
Beauty Resort - Web (SPIL Games; 07/2008)
The Three Stooges - PC/Mac/Web (eGames/Big Fish Games; 06/2008)
Eye for Design - PC/Web (Sandlot Games;  05/2008)
Purrfect Pet Shop - PC/Web (eGames;  01/2008)
Puzzle City - PC/Web (eGames; 10/2007)
Rubik’s Cube Challenge - PC/Mac/Web (eGames; 09/2007)
Burger Island (* Award Winning) - PC/Web/Mac (eGames/Sandlot Games; 05/2007)
Defender of the Crown: Heroes Live Forever - PC/Web (Cinemaware; 03/2007)

All our games are distributed through major portals such as Yahoo! Games, BigFish Games, Real Arcade, Oberon, Sandlot, eGames, AOL, Game House, Game Fools, Game Fiesta, Spil Games/Spill Group portals (such as gamesgames.com and ojogos.com.br) and many others.

We successfully expanded from creating games for PC/Web and are now able to deliver simultaneous multiplatform releases on Mac, Nintendo DS, Nintendo Wii, WiiWare, Apple iPhone and Xbox Live Arcade. We will soon be adding Sony PSP and PSN to our supported platforms as well.

TechFront has several new titles in various stages of production on a variety of platforms for several international publishers. 

TechFront supports the following platforms:





TechFront Method:

TechFront works cooperatively with its partners. All our development projects have weekly iterations with customers - even along the cycle of production/coding of the product. In other words, every week TechFront provides a new version of the product and our client is therefore able to evaluate the product's progression and/or align the direction of the development to ensure full compliance with product needs and the natural, dynamic changes that are part of the videogame business.

In addition, starting in the early concept phase, TechFront prototypes each product as a way to minimize risks and to properly deal with usability issues when evaluating interfaces. Adobe Flash is used as the main prototyping tool for iterative design and formative evaluation, and the experience we have accumulated with this technology allows us to support a rapid prototyping process.

TechFront’s background in the casual games market has generated a portfolio of several successful games in a short amount of time, as we always aim working with small teams made up of highly experienced and motivated individuals. Skilled and organized project management and personnel interactivity are the main keys to achieving maximum productivity at maximum quality within our studios.


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